Nov. Sunset Overdrive stellt dir eine apokalyptische offene Welt als taktischen Spielplatz zur Verfügung. Erkunde Sunset City mit Sprüngen, Grinds. Nov. Bevor Insomniac Games in diesem Jahr mit "Marvel's Spider-Man" für die PS4 einen Hit ablieferte, war "Sunset Overdrive" das Aushängeschild. Sunset Overdrive stellt dir eine apokalyptische offene Welt als taktischen Spielplatz zur In Xbox Game Pass enthalten Sunset Overdrive Deluxe Edition.
Tale of Tales on Sunset". A war story that lets you evoke your inner voyeur". Archived from the original on 21 June Retrieved 21 June Archived from the original on 14 November Retrieved 13 November Retrieved from " https: Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images.
Views Read Edit View history. Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing.
As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria.
During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.
And Angela must worry about what happens to him when the war begins in earnest. Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family.
Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed.
The new government offered affluent citizens safety and positions of power. Rising tensions between the couple ultimately lead to a separation.
The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavn. It is in this apartment that Angela Burnes finds employment.
Auriea Harvey and Michal Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
Austin Wintory composed the music for Sunset. His work includes music for flOw, Journey, Monaco and Gorogoa. Tina Marie Murray has acted the voice of Angela.
Jospeh Silverman, Lucie Viatge and Seorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
Jurie Horneman and Alex Mouton have helped us with programming. The text was written in collaboration with the anonymous writer dear Seor X.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers. Follow us on Facebook: Next to the story progression, you have the opportunity to develop your relationship with the absent Gabriel Ortega.
For each task in the apartment there is more than one way of performing it: Gabriel will respond through small notes and other actions.
It is up to you to decide how intimate or antagonistic this relationship becomes. There will be moments when you have the opportunity to make a choice.
These decisions will not radically alter the story itself, but they will affect your role in the events , your responsibility and the emotional impact of the experience.
There is no right or wrong way to play Sunset. And no way to fail. Sunset takes place in the year The early seventies were a time of conflict.
A time when the traditional life style of a middle class bourgeoisie clashed head-on with anti-authoritarian modern ideas of freedom and revolt. In fear of the communist threat the US government supported violent dictatorships and the overthrowing of democratically elected governments, especially in South America.
Back home, liberation movements such as feminism and Black Power rose to prominence. Many public figures got violently murdered as social tension increased.
Will the increasing global influence of the military-industrial complex lead to a new era of violent resistance? The aesthetics of the early seventies presented this conflict in a much more amusing way.
The eclecticism of combining space age clean designs with antique and exotic elements forms the basis of the look of Sunset. This is the time before disco or punk, when soul music reigned the air waves and middle-aged gentlemen received guests for cocktails on the shaggy carpets of their modern penthouses.
Only to be discombobulated when a Black feminist with an afro brings subversion as well as romance to the unsuspecting bachelor.
We actually started collaborating as web designers and artists back in Garden , The Godlove Museum , etc.
In we released our first game, The Endless Forest , a multiplayer screensaver where you play a deer. After that we designed a system for expressive autonomous characters, called Drama Princess.
And we combined the two in what was going to become our most popular title, The Path , a playable horror story based on Little Red Ridinghood.
During the production of The Path, we released a small game, our first commercial release, The Graveyard , where you play an elderly lady who visits a cemetery.
The Path is our best-selling videogame to date. The combination of playful references to game conventions and a unique approach to the femininity of growing girls made for an explosive mix.
No need to say that The Path, was received with much passion. If you like The Path, chances are that you love it.
If you dislike it, you probably hate it. Games in styles we love, that used to be considered so controversial. Help us make Sunset the most beautiful, engaging and thrilling experience it can be by backing this Kickstarter.
At the occasion of the tenth anniversary of Tale of Tales, we made a survey of our accomplishments so far. And we came to a single conclusion: We decided that in the past we may have been a bit too stubborn, or sometimes too inexperienced, to connect to certain players.
And given the interactive nature of this medium, we find this wasteful. This is the gist of our Beautiful Art Program. But even though Sunset intends to embrace the gaming audience, we hope to continue to push the genre, and ourselves.
Our aim with Sunset is to create a gripping entertaining experience. There is a magic to this medium that we want to explore in Sunset.
We have written the story for Sunset and have invented the greater part of the fictional world in which the game takes place. The mechanics and structure have been designed and a small prototype has been created see the video at the top of this page for excerpts.
We have assembled the development team and drawn up a production schedule. Asset production has started simultaneously with this Kickstarter campaign.
Keep an eye on the story teaser video below to witness the progress we make. It will be updated throughout the month!
Tale of Tales collaborates with people we respect and admire. We select them carefully and then give them free rein to contribute to our work.
All our collaborations happen online, with other independent creators.Not on soldiers or politicians, but on everyone else - those who can only watch from the sidelines. This is not to stop you from telling the story you want to tell, this is to let you understand how to communicate that story to them. Stylist for the Stars 2 Flash Game. In Sunset they undertake the significant effort of keeping us on the icelandic online and narrow, making sure that our game does in fact reach the people we are creating it for. Only to be discombobulated when a Black feminist with an bett 365 brings subversion as well as romance xbox one spiele 2019 the unsuspecting bachelor. PLUS a Kickstarter-exclusive digital art book with sketches, concept art, illustrations, development screenshots and so on. That includes participation in game events, for instance. Sunset Review Translator englisch deutsch gerät, professional review of glücksspiel deutschland Sunset game is not löwen classics 2019 ready. But the game knows this, anticipates interesting movies behavior. Gabriel will respond through small notes and other actions. This game is on the list and will be reviewed in the nearest feature. The ideas behind Sunset had been developing at Tale of Tales for many years prior to its announcement.
game sunset - ideaAnsichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Verfügbar auf Xbox One. Mach die offene Welt zu deinem eigenen taktischen Spielplatz, erkunde sie mit Grinds, Sprüngen und Wandläufen und setze dabei so vernichtende wie unkonventionelle Waffen ein. Lustige Geschichten mit den anderen Jungs ist Pflicht. Wir suchen für Sie nach weiteren Zimmerinformationen. Der Text enthält möglicherweise von Google bereitgestellte Übersetzungen. Haben ihre Kinder zu. Liefere dir auf deiner wilden Reise dank des bereits enthaltenen zusätzlichen Waffensets actiongeladene Schusswechsel mit abgedrehten Mutanten, mörderischen Robotern und verschlagenen Schurken. Steuern und Gebühren sind in den Angeboten nicht inbegriffen. Mach die offene Welt zu deinem eigenen taktischen Spielplatz, erkunde sie mit Grinds, Sprüngen und Wandläufen und setze dabei so vernichtende wie unkonventionelle Waffen ein. Der Text enthält möglicherweise von Google bereitgestellte Übersetzungen. Günstigste Preise für Ihren Aufenthalt. Metawertungen Datenbank Wertung Metacritic. Vor allem, wenn man auf einem offenen Wagen, dass Wind sind scheint es net oder 10 Grad unter Null. Sparen Sie bares Geld. Mai veröffentlicht und handelt von einer afroamerikanischen Haushälterin, die sich in einem fiktiven südamerikanischen Land in den frühen er-Jahren um die Penthousewohnung von Gabriel Ortega kümmert. Beschreibung Dieses Spiel darfst du dir nicht entgehen lassen. Die Zimmer waren absolut liebevoll und schön ausgestattet. Die meisten sehen das Ende der Welt gekommen, aber für dich ist es ein wahrgewordener Traum. Systemanforderungen Minimum Ihr Gerät muss alle Mindestanforderungen erfüllen, um dieses Produkt öffnen zu können. Meine Schwester ist schon ihre Reise planen. Abendessen im Freien mit Lagerfeuer, war ausgezeichnet. Leider sind auf TripAdvisor keine Zimmer verfügbar.
But the game knows this, anticipates your behavior. It waits for you to get off the obvious path on your second playthrough.
And then you do just that, and you start exploring, and things happen. The world of The Path was just there, indifferent. And its exploration was not rewarded with extra ammo or completion points.
It was the reward in and of itself. I know these things are obvious now in But The Path was quite revolutionary in its approach at the time of its release.
No wonder it inspired so many developers. Or take The Graveyard, another Tale of Tales production. I wrote about it once myself, I loved everything about it, and happily paid five bucks for a five minutes long experience.
When sitting on a bench near the sea I got an extremely powerful sense of presence, and you can see from the screenshot above, it was definitely not about the graphics.
That feeling got me thinking heavily on how to achieve something similar in The Vanishing of Ethan Carter.
So yes, Tale of Tales influenced me as a designer, and did the same to many other creators. I cannot imagine any book on the history of the artful side of games not featuring this two person small Belgian studio.
Influential and inspiring does not mean commercially successful, though. I am not surprised. While inspiring for some, their games were often technically awful unoptimized, with unfriendly UI , and most people simply found them boring.
It seems like Tale of Tales survived through all these years mostly due to the governmental grants. Here is the puzzle. The game was technically and visually the best that Tale of Tales ever produced.
It tried to tell a meaningful story and be a meaningful experience. The Kickstarter campaign for the game was a success.
Tale of Tales hired people with connections in the industry to help them with the marketing. Here is a list things that, in my opinion, contributed to the low sales of the game.
All of these things make sense, I hope. But I have never seen what purpose do the technical and design shortcomings of Tale of Tales games serve.
It was mostly incompetence to me, not art. Sunset is no different. Once you understand how the game works, you start optimizing that system, and each visit to the apartment is a boring scan of the all too familiar environment in search for the new activities.
More importantly, the game is not about that. Showing the mundane life of a cleaner is not the point of the game check out Cart Life for that kind of experience.
The game is completely about something else, and the cleaning is merely a pretext. Of course, some people did find Sunset enticing.
Sadly, all it shows is that they have no idea what that means. For example, I cannot access any menus with neither Start nor Back button on the gamepad — I have to use the keyboard.
More importantly, though, why on Earth is this a talking point? Conventional controls are conventional because they work.
Using them removes the friction between the player and the avatar, and that is highly desirable. Advertising the fact that the game does not use a weird control scheme — which was indeed a problem with some earlier Tale of Tales games — is like being proud the font in a book is large enough to be readable.
Note that the consumption of other art is easy. If we are talking about things you physically need to do, reading a book is easy, watching a movie is easy, listening to music is easy.
This allows people to focus on the message, not on the conveyor of that message. Weak control schemes get in the way of that in video games the same way a scratched CD gets in the way of a listening session.
The players dictate the pacing in Sunset, and three acts do not work well with that. With these visuals, I should get about a thousand frames per second, but sometimes I barely get twenty.
The game suffers from other technical issues, too. I played a version after a few patches, a month after the release.
Speaking of looking up and down, this is what you do in this game a lot — especially looking down. But this is the maximum angle you can look down at:.
As a result, in order to interact with an object, I often had to move far away from it to be able to catch it in my crosshair.
To sum it all up, Sunset suffers from technical issues and multiple objectively bad design decisions — oddly created by co-designing the game with a game journalist instead of an actual game developer.
Not that this idea was inherently bad and this is not a jab at the journalist, we all do know quite a few writers that became successful game developers.
But if you attempt your first commercial production and you want to consult someone, a proven game developer simply offers a higher chance of success, I believe.
The whole discussion around this artistic challenge — removing games from video games — was fascinating and inspiring. I feel like it made me a better game designer, as stripping games off their previously unquestioned features — and then putting them back together piece by piece — helped me understand them better.
To be clear, Tale of Tales are not the inventors of this approach. So going outside of the unquestionable was a part of game making almost from the start.
However, Tale of Tales was an important voice and I can easily consider them as influential pioneers. I feel like today, the student surpassed the master, though.
Many designers loudly express their love for Tale of Tales, and rightly so. Everybody on Steam has more games they could ever finish.
People who are interested in the narrative experiences or experimental games have quite a few options these days.
Tomorrow, Her Story gets released. Path to Thalamus, The Old City: Tale of Tales inspired many, and the many carry the fire now, brighter than ever.
And that is fantastic. We are married and live in Belgium with two teenage children from a previous relationship. We are expecting a kitten in July.
Austin Wintory is a heavy-weight of videogame music. Extremely prolific, well-read about anything pertaining to music, and winner of numerous awards , he has scored countless films and several groundbreaking videogames such as flOw and Journey , Monaco and The Banner Saga.
Kris Force is a musician and composer, with Amber Asylum among several others, and a sound designer. She has worked in the commercial industry, on titles as The Sims , as well as on multimedia installations in museums.
So we go way back. In Sunset they undertake the significant effort of keeping us on the straight and narrow, making sure that our game does in fact reach the people we are creating it for.
Not just with the words but also with the invention of the world in which the events take place. Sunset is our first game based on an original story.
Strangely, X desires to remain anonymous. But we bet you would be surprised if you knew who it was! She is assisted by Niklas Roth who focuses on the city outside.
She does all sorts of voice work announcing the awards at the Game Developers Conference, for instance , next to regular acting in movies such Mango Kiss and Black August in which she plays the role of revolutionary intellectual Angela Davis, whom the player character in Sunset was named after.
So far we have financed the production of our games with a combination of government art grants and income generated by sales.
Subsidies have been available to us here in Belgium mostly via the Flanders Audiovisual Fund whose main focus is film. Recently, however, a dedicated Game Fund has been created.
Ironically, this fund has much less favorable conditions than the film fund. So we turn to Kickstarter for help.
This is a new rule. We can come up with part of the remainder but we need your help with the rest. Studio costs include things like hardware, software, servers, heating, insurance and accounting.
We have also reserved some money for consulting and promotion. That includes participation in game events, for instance. And the last part of the budget goes to our collaborators for concept art, modeling, texturing, sound, music and voice.
We had been thinking small. But now, with your help, we can make this game one of our greatest! You will see Angela in the game!
Sunset is a first person experience, you fill her shoes, but you will also get glimpses of her: You will feel her presence, in beautiful ways which will make the world of Sunset ring true.
Your pledges towards the stretch goal mean that we can hire the de facto third member of Tale of Tales: Laura has animated the characters in all Tale of Tales games.
Thanks to you, we will be able to work with her again on Sunset! Working with Jurie will ensure that Sunset is a rock solid piece of software!
They are all freelancers. The biggest challenge is to launch Sunset by our tentative release date of March So far we have always delivered our games on time, simply because art subsidy budgets have been incredibly tight: If the amount raised by this Kickstarter campaign would significantly exceed our goal, we may take more time, simply to make the game as good as it can be.
We are collaborating remotely with freelancers in several countries. But this is what we always do. Also the people we are working with are professionals.
We could be wrong: We do have a lot of experience with atmospheric story-based games. And we are using certain proven conventions in this one such as first person navigation.
We also develop the game in public, so to speak, with a myriad of opportunities to get feedback from the audience, to ensure that Sunset is appealing and engaging.
A risk that should not be underestimated is quality of life. Questions about this project? Check out the FAQ.
Plus a digital copy of the soundtrack. PLUS a Kickstarter-exclusive digital art book with sketches, concept art, illustrations, development screenshots and so on.
Next to this book, you also get the digital art book and the music book. And of course a digital copy of the game and the soundtrack. Additionally you will receive exclusive email updates on the musical process.
You will also receive a copy of the game, the soundtrack, the digital art book and the digital music book. This reward is ideally suited to those looking to learn more about making music for games be they student, professional, or simply passionate about VGM!
Or on the sleeve of a record. And you will get a copy of Sunset to admire it, of course. And the soundtrack, and the digital art book. Included in the package is a custom Sunset-themed USB thumb drive loaded with a digital copy of the entire diary, the art book and the music book.
And, of course, the game and the soundtrack. Your name will be used as the artist on the cover of a virtual vinyl record in the penthouse of Gabriel Ortega.
Your song will be played at a crucial moment in the game for all to hear! And of course you get a copy of Sunset to admire it. And the soundtrack, the digital art book, and the digital music book too.
You can add a short text that Angela will think about in the game when she looks at this object. And of course you get a digital copy of Sunset, the soundtrack and the art book too.
They will hide messages so you can play Sunset for real. Jun 17, - Jul 17, 30 days. Share this project Done.
Explore a luxurious penthouse apartment against the backdrop of violent revolution in a fictional South American metropolis.